DESCRIPTION
Super Cherry Fox is a short prototype created from a Youtube tutorial that I'm using as a testbed for new features while I'm learning everything about the Godot game engine.
I look forward to any and all constructive feedback and your thoughts on the game so far.

STORY
You're the Super Cherry Fox, and you need to collect the gem to open the portal and exit the level. You can avoid the frogs or jump on their heads to kill them. Cherries will heal you.

CONTROLS
Movement WASD
Jump Spacebar

CREDITS
Godot Game Development - Crash Course for Beginners
www.youtube.com/watch?v=S8lMTwSRoRg

Features and functionality I've implemented since completing the tutorial
Fixed weather sound toggle issue
Refactored sound & music toggle code -> signals 
Added functional settings menu(sound & music) 
Added coyote time
Added double jump, unsure if I'll tweak max jump height yet. 
Hud gem illuminate on collect 
Title polish, refined jump code. 
Fixed intermittent game over menu duplication
L1 map tweaking, changed frog hitbox from circle to front-facing bean 
2D point lights, tile set occlusion mapping
Level 1 rework, added win condition, refactored menu manager
Complete game loop(MVP) 
Added menu manager, health & gold signals 
Added bgm(audio player global), day & night cycle 
Added sound effects 
Added rain

TODO
Creating additional levels
Add achievements
Add an upgrade store
Camera effects
Enemy movement
Adding a proper save game
Your suggestions here

Updated 1 day ago
Published 4 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorIsItReady Studio
GenrePlatformer
Made withGodot
Tags2D, gamedev, Godot, Indie, Prototype
Average sessionA few minutes
InputsKeyboard, Mouse

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Super Cherry Fox 137 MB

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